Back to Networking

It’s time for a new chapter! In this chapter, we’re returning to our real-time networking work. We have code to send events from the client to the server, and server-side code to broadcast events back to clients. Now we need our client code to listen for those events so it can display other users’ mouse pointers. We review our existing code and start making plans.

  1. E422Back to Networking

    Wed, 22 June ’16
  2. E423Digging Into the Network Tests

    Mon, 27 June ’16
  3. E424Our Little Socket.IO Server

    Wed, 29 June ’16
  4. E425Cohesion

    Mon, 4 July ’16
  5. E426Encapsulation

    Wed, 6 July ’16
  6. E427Simplifying the Test Harness Client

    Mon, 11 July ’16
  7. E428Send Pointer Location

    Wed, 13 July ’16
  8. E429Rethinking the Network Event API

    Mon, 18 July ’16
  9. E430Serving the Unique ID

    Wed, 20 July ’16
  10. E431Data Channel

    Mon, 25 July ’16
  11. E432File Factor

    Wed, 27 July ’16