Performance and Evolutionary Design

Our event replay code works, but it’s kind of dumb. We store and replay more events than we need, which quickly leads to a performance problem. We take a few minutes to discuss how and when to address performance when using evolutionary design, then wrap up the chapter by fixing a smoke test issue.

  1. E501Real-Time Web: Reloaded

    Mon, 27 Mar ’17
  2. E502Gets Me Going

    Wed, 29 Mar ’17
  3. E503Hilarity Ensues

    Mon, 3 Apr ’17
  4. E504Wrapped Up in Knots

    Wed, 5 Apr ’17
  5. E505Replay the Events

    Mon, 10 Apr ’17
  6. E506Performance and Evolutionary Design

    Wed, 12 Apr ’17