Accepting the Duplication

We continue with our implementation of real-time networked drawing. In this episode, we focus on our RealTimeConnection class. The duplication we’ve been seeing throughout this chapter is even worse here… but we accept it anyway. If we eliminate the duplication too soon, we could end up with a sub-optimal design. We still have more to learn.

  1. E473Real-Time Networking Overview

    Mon, 19 Dec ’16
  2. E474Shotgun Surgery

    Wed, 21 Dec ’16
  3. E475Monkey Work

    Mon, 26 Dec ’16
  4. E476Accepting the Duplication

    Wed, 28 Dec ’16
  5. E477Data Transport

    Mon, 2 Jan ’17
  6. E478Send the Draw Event

    Wed, 4 Jan ’17
  7. E479Moment of Truth

    Mon, 9 Jan ’17